| creatormaster | Дата: Понедельник, 14.02.2011, 14:34 | Сообщение # 1 |
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| Для бетки игры
Консольные команды для Crysis 2, которые я лично вводил:
con_restricted 0 Отключение античитерской защиты, позволит вводить команды
r_displayInfo=1
sys_spec_Full = 4 Максимальные настройки графики sys_spec_ObjectDetail=4 sys_spec_Shading=4 sys_spec_VolumetricEffects=4 sys_spec_Shadows=4 sys_spec_Texture= 4 sys_spec_Physics=4 sys _spec_PostProcessing=4 sys_spec_Particles=4 sys_spec_Sound=4 sys_spec_Water=4 sys_spec_GameEffects=4
DX9 команды r_NightVision 0/1 r_Glow r_GlowAnamorphicFlares r_ShadowsBias [0.1 - 16] r_ShowDynTextures 0/1/2 (Default is 1. Set to 1 to show all dynamic textures or 2 to display only the ones used in this frame) r_UseMergedPosts (1: fastest mode - half res rendering 2: full res rendering mode (tbd) 3: quality mode, hdr + fullres (tbd)) r_UseParticlesRefraction r_UseZPass 0/1
DX10/DX11 команды: r_DeferredShadingLightVolumes (Default is 1 (enabled). 0 Disables.) r_DeferredDecals (Default is 1 (general pass darken), 2 (light buffer darken), 3 (alpha blended), 0 Disables.) r_DeferredShadingCubeMaps (Default is 1 (enabled), 0 Disables) r_HDRRendering [0/1] r_HDRFlaresCache (Default is 3. 0 - always update every 3 frames. 1 - every other frame, 2 - every two frames) r_BeamsMaxSlices [1-300] r_UseZPass Отключите для улучшения графики в игре r_ZPassDepthSorting (0: No depth sorting 1: Sort by depth layers (default) 2: Sort by distance) r_UseMaterialLayers (Default is 2 (optimized). Set to 1 for enabling but with optimization disabled (for debug)) r_UseSoftParticles 0/1 r_UseParticlesRefraction 0/1 r_UseParticlesGlow 0/1 CV_r_useparticles_merge 0/1 r_UseParticlesHalfRes [0/2] r_UsePOM [0/1] (Half resolution rendering has a constant performance hit so there's usually no gain if used for a very small number of particles) r_MotionBlur [0/1/2/3] (1: camera motion blur 2: camera and object motion blur 3: debug mode) r_UseMergedPosts (1: fastest mode - half res rendering 2: full res rendering mode (tbd) 3: quality mode, hdr + fullres (tbd)) Default is 1 r_CustomVisions [0/1/2] (Default is 0 (disabled). 1 enables. 2 - cheaper version, no post processing) r_Rain [0/1/2] 0 - disabled1 - enabled2 - enabled with rain occlusion r_DepthOfField [0/1/2] Default is 0 (disabled). 1 enables, 2 hdr time of day dof enabled r_DepthOfFieldBokeh [0/1/etc] Default is 0: 32 samples, 1: 64 samples r_DepthOfFieldStencilPrepass [0/1] Default is 0 (disabled). 1 enables r_ShadowsBias [0.1 - 16] capture_misc_render_buffers [0/1/2] 0=Disable (default) 1=Capture HDR, depth, shadow mask and AO buffers along with final framebuffer 2=Capture stereo left and right buffers r_ShadowGenGS [0=off, 1=on] (обновление теней.только DX11) r_LightsSinglePass r_ShowDynTextures 0/1/2 Default is 0. Set to 1 to show all dynamic textures or 2 to display only the ones used in this frame r_GlowAnamorphicFlares r_TexturesFilteringQuality (0: Highest quality 1: Medium quality 2: Low quality) r_FogColorGradient [0/1/2] 0: force off 1: force on 2: use level setting (default) r_Scratches [0/1/2]0: force off 1: force on 2: on in game-mode only (default) 3: as 2, but independent of sunshafts or sun postion s_MPEGDecoders кол-во каналов звука 32 дефулт cl_fov значение (угол обзора. крайне полезная вещь!)
V ожно создать autoexec.cfg в папке с игрой, таким образом команды будут вводиться сами при запуске игры.
Более подробно про каждую команду можно почитать тут
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