f1m | Дата: Вторник, 12.09.2017, 14:04 | Сообщение # 1 |
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| Настройки графики обычно хранятся по адресу: С:\Users\Creatormaster\Documents\StarCraft II\Variables.txt
creepnormalmap=1 creepQuality=3 creepreflection=1 creepselfshadow=1 creeptrans=1 foliagedensity=0.750000 foliagequality=3 GraphicsOptionEffectsDetail=3 GraphicsOptionLightingQuality=3 GraphicsOptionModelQuality=2 GraphicsOptionMovies=3 GraphicsOptionOverallQualityVer7[5]=3 GraphicsOptionPhysicsQuality=3 GraphicsOptionPortraits=2 GraphicsOptionPostProcessing=3 GraphicsOptionReflections=2 GraphicsOptionShaderDetail=3 GraphicsOptionShadowQuality=3 GraphicsOptionTerrainQuality=3 GraphicsOptionTextureQuality[2]=2 height=960 lastDeviceId=1557 localeidassets=enGB localeiddata=enGB localShadows=1 MoviesSeen=1 MusicHeard=1 parallaxshadow=1 particlelod=3 particleobjects=1.000000 particleterrain=1.000000 physicsdensity=16 ribbonlod=3 sampleFOW=1 shadowmapsize=2048 softshadowTaps=12 SoundAutoDetectCPUCoreCount=4 soundchannels=64 soundoutput=Default SoundQuality=2 splatlod=3 targettexeldensity=1.400000 TerrainTextureLowResCacheSize=50 TerrainTextureSize=768 texQualityLevel=2 texSpace[2]=500 transparentshadows=1 treadlod=3 watercaustics=1 waterreflection=1 waterrendertargetformat=3 waterrendertargetsize=1024 width=1280
Now these are the options, which we know can increase your performance few bars if tweaked.
foliagedensity (Default 0.750000)
It shows how dense the different foliage elements like grass, leaves will appear. You can decrease the value to something that fit your needs and also increase the performance of the game.
parallaxshadow (Default 1)
Parallax Shadows give depth to game textures and geometry at the expense of CPU/GPU performance. Switching it off by giving it ‘0’ value may increase performance of the game.
particlelod (Default 3) particleobjects (Default 1.000000) particleterrain (Default 1.000000)
These three commands govern the quality of the particles in game. Lower the values to get performance boast.
shadowmapsize (Default 2048)
How shodows will be rendered in game, lowering this value to 1024/512 will increase the performance of the game and also take off some load on GPU and Ram.
TerrainTextureHiResCacheSize (Default 24) TerrainTextureLowResCacheSize (Default 50)
These two variables control the amount of memory the game uses to cache and stream textures high and low resolution textures separately.
TerrainTextureSize (Default 1024)
This is the memory of your graphic card, memory available at the disposal for the game to utilize.
transparentshadows (Default 1)
This is an eye candy tweak, if enabled it will give shadows a transparent touch enhancing colors in the process. Its OK to change the value to ‘0’, its not something you need really. Infact, its an effect you will hardly notice while playing the game.
watercaustics (Default 1)
It makes the water look real, waves effects and splashes on the surface of water. Not required if you have low end GPU. Set this value to ‘0’ to turn it off.
waterreflection (Default 1)
This variable enabled the reflection on the surface of water. Again, not required for people on low end graphic cards.
waterrendertargetsize (Default 1024)
How the game will render everything water, lower the value to boast performance.
If you are facing overheating issues on a high end PC without any appropriate cooling system then you may want to add these lines.
frameratecapglue=30 frameratecap=60
The game actually tried to draw the screen very quickly and in the absence of appropriate cooling system it loads the system and causes overheating, reducing performance. If you have these values by default in your variables.txt, you may want to replace them. По русски - первое FPS в главном меню, второе FPS в игре.
You can try out all these and see the effects, lowering the default value will boast performance. Go ahead and give it a try, just make sure you back up the original Variables.txt file, all else is fine.
P.S Мои настройки для GTX 1080Ti, Enhance Graphic Mod v0.2
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